7/22/14

Beta Notes 10-12 (with bonus notes, Part 8)

Here's parts 10-12 of my beta notes, including some priest notes, initial Forsaken changes, and more.  Spoilers, of course.

7/17/14

Battle Pet: Infinite Whelpling

The Infinite Whelpling is one of my favorite battle pets; he's one of the three I use to beat the Darkmoon Faire tamer.

In its native environs
In the wild, the whelpling is found by the entrance to the Caverns of Time, and the spawns I've seen have all been level 13 and 14.  They're not uncommon, so unless someone is farming for a rare, you can probably pick one up easily.

For his first slot ability, you can pick between Tail Sweep and Sleeping Gas.  I usually have Tail Sweep slotted, since he's not particularly fast, unless I'm using him to farm levels for low-level pets, since he's faster than most of the wild pets I'm usually fighting. Tail Sweep is especially nice against a faster magic pet, since you'll get the type bonus on both hits.  This is what I use to knock out Judgement fast.

His second ability slot can be either Healing Flame or Weakness.  I'm not sure I've ever slotted weakness - Healing Flame is pretty good, especially if the pet you're fighting has a predictable ability pattern.  The harder he's hit the previous attack, the more he'll heal.

The third ability slot lets you pick either Early Advantage ('cause, well, he's part of the infinite flight) or Darkflame.  Early Advantage is especially good versus Jeremy Feasel because he'll follow up Judgement with Honky-Tonk, and the ability is strong against mechanicals.  Since he likely took a good deal of damage from Judgement, he'll get the double damage, and he'll probably have the dragonkin type bonus, too.  Darkflame can be useful in fights against pets with healing that needs to be countered, though.

We haven't seen the last of the infinite dragonflight!

7/14/14

Hearthstone Interlude: Daily Quests

So today's daily quest popped up, and it's "Destroy them all" - you know, the destroy 40 minions quest.  And immediately I thought: mage quest.

I'm not great at Hearthstone - I hover around rank 19 or 20, occasionally flirting with 18, but I don't play enough to get that good at it.  I am starting to favor particular classes for particular quests, though.


Seven of the daily quests don't have a class requirement, so you can complete them with whichever deck you want to play.  Here are the ones I like for each; if the first class seems to be having bad luck that day, I'll switch to one of the ones down the list.

3 Victories!: Win 3 games with any class.
  1. Hunter
  2. Warrior
  3. Mage
Beat Down: Deal 100 damage to enemy heroes.
  1. Mage
  2. Warrior
Destroy them All: Destroy 40 minions.
  1. Mage
  2. Warlock
  3. Warrior
Only the Mighty: Play 20 minions that cost 5 or more.

  1. Priest (customized for high-cost minions)
Spell Master: Cast 40 spells.
  1. Druid
  2. Mage
  3. Warlock
The Meek Shall Inherit: Play 30 minions that cost 2 or less.
  1. Rogue (my murloc deck)
  2. Paladin
  3. Priest (customized for low-cost minions)
  4. Hunter
Total Dominance: Win 7 games in any mode.
  1. Hunter
  2. Warrior
  3. Mage 
For the "X or Y class wins" quests, I basically have a priority:
  1. Hunter
  2. Warrior
  3. Warlock
  4. Mage
  5. Rogue
  6. Priest
  7. Shaman
  8. Paladin
  9. Druid
The priority lists aren't necessarily which deck is the strongest, but a mix of how much I enjoy the class and how like the deck's playstyle and how likely I am to win with it.  It's not a perfect mirror of my WoW class preferences - my WoW #2 is priests, and mage is one of the three I don't have at 90 (yet).  Hearthstone Jaina plays like Jaina from the books, though, and I appreciate that quite a bit.

Do you have different deck preferences for the quests?

7/13/14

Beta Notes: Part 9

Another night, another round of beta notes!  Spoilers, of course.  Notes in bold, comments after.

7/11/14

Beta Notes 5-7 (Now With Screenshots!)

Here's parts 5-7 of my beta notes.  Spoilers abound!

7/1/14

Beta Notes, 2-4

Here's my notes parts 2 to 4.  Some of the lag-related bugs have been fixed since I made the notes.

Remember: There are spoilers!!


6/28/14

Beta Notes!

So Friday is the only one this summer I wasn't taking off work this summer, and while glancing through my email at the workshop I was attending, I saw a beta invite email.  I assumed it was spam.  Nope!  Got home and the beta (still labeled alpha) was in my launcher.  Apparently it's a stress test? Regardless, I'm in.

Friday it was quite disconnect-y, and it still was much of today, but today was more playable.  Here's my notes I made as I played (notes in bold, with commentary).

THIS IS PRETTY SPOILERY FOR TANAAN JUNGLE STUFF IF YOU WANT TO AVOID THEM.